The Final Boss blog
Editing breakdowns, storytelling craft, game-design notes, and the occasional radio drama — 36 posts and counting.
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Game Design tips from "March of Giants" a new MOBA with a unique take!

Frustration games, and why we love them

Ludocene Game Finder is worth swiping right on.

Will AI replace Novelists? A fiction editor tells all.

Project Ethos: A game design review of the new extraction shooter

Narrative Design Tips from Guayota - Game Review

Unboxing "The Dark Council" Jubensha murder mystery game

Jubensha -- what I've learned so far.

Editing Insights from: Tomoe Cliffs of Despair

Crafting Effective Characters: Conveying Fears through Visual Cues

My top 5 writing book recommendations (and why)

One of the most handy Game Design Tips I've learned

How to add narrative to an idle game's design

Who needs showing when you can tell well?

Check out my new CYOA game! (Beta)

How to save your writing with a pack of highlighters

Three ways to avoid "Talking Wallpaper" Dialogue.

Check out the first episode of our radio drama: The Last Alchemist!

New Edit! How to tell if your story needs more conflict.

How to make your story's opening scenes shine! Live edit of Sopho and Demaka Complex.

Edited Scriptshadow's amateur offerings Notorious and Helldorado

Did a podcast with FictionMyDiction about Worldbuilding

Edit of Stitches and Ozma of Oz

Edit of the World of Sopho and Dead Star

Edit of Ozma and Stuck in Silence

Understanding Polyphony in Writing in Visit from the Goon Squad

Using interiority to express a character's thoughts

Children's book and short story edits

Learn how to develop resonant characters with this Final Boss Tutorial!

I wanted to share an example of a paid edit

We Edited Demon Priestess and ProLOGue

Editing the novel "The Life Interstellar"

Editing "I Shall be Released" and "42 Days"

Editing the Laser Sloth

Amateur Offering Scriptshadow Review
